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DnD Index

A collection of DnD resources and homebrew

Swordmage

Level 3

Shadow Templar Spells

You learn additional spells when you learn spells of specific levels, as shown on the Shadow Templar Magic table. Each spell counts as a Swordmage spell for you, but it doesn’t count agains the number of Swordmage spells you know. These spells can’t be replaced when you gain a level in this class.

Level Spells
1 Cause Fear
2 Blindness/Deafness
3 Hunger of Hadar
4 Shadow of Moil
5 Negative Energy Flood

Feature: Inkblade

As a bonus action, you can activate your blade for one minute. While active, it seemingly disappears from sight, leaving behind only an inky blackness trailing from the hilt. Whenever you deal damage with your Inkblade, add 1d4 necrotic damage.

Feature: Inky Darkness

When you take the Attack action while your Inkblade is activated, its darkness begins to enshroud the vision of those it hits. On hit, your attack target must make a Constitution saving throw or be blinded until the end of your next turn. You may only use this feature once per rest, and may regain use of it by taking the Cast a Spell action to cast a leveled spell.

Level 6

Feature: Concealed Strike

Whenever you take the Attack action while your Inkblade is active, if the attack target cannot see you, you may add your Intelligence modifier to the attack and damage.

Level 10

Feature: Obscure Light

You learn the Darkness spell, and you may cast it as a Bonus Action without expending a spell slot. The spell does not use your Concentration if cast this way, and you and your allies can see through it.

Level 14

Feature: Exposed Wickedness

When you attack a marked enemy with your Inkblade, their internalized darkness manifests externally. When you take the Attack action, if you deal damage to a marked target, you may force them to make a Wisdom saving throw. On a failure, their shadow erupts, and all enemies within 30ft take 2d6 necrotic damage and are blinded.

Level 18

Feature: Esoteric Executioner

When you take the Attack action while your Inkblade is active, if the attack target is both blinded and marked, you automatically critically hit.